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Transformers: The Game Review for Xbox 360
         
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Transformers: The Game 

Review - Page 1


- Tim Mellish, " Cloud890 ", Senior Editor
Sunday, July 29, 2007 

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Title:
Transformers: The Game

..............................................
System:
Xbox 360
..............................................
Genre:
Action
..............................................
Publisher:
Activision
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Developer:
Travellers Tales
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Release:

..............................................
Online:
No
..............................................
ESRB:
Teen (T)
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Transformers: The Game Screenshot Gallery

Transformers: The Game Screenshot Gallery

Transformers: The Game Screenshot Gallery

Transformers for the Xbox 360 is no robot in disguise to those familiar with the movie license videogame scene. Anyone who was hoping for a radical turnaround that resulted in an amazing will be sadly disappointed. We might as well accept it, movie related videogames will always suffer and be nowhere near the quality of the heavy hitters on each console.

It’s hard to decide where to start with Transformers because there is just so much that does not work with this game. At the top of the list has to be the mission structure coupled with the combat. Being that this is a movie game, the duration of the experience had to be lengthened in someway. So instead of fighting the cool Decepticons seen the movie, the player is forced to pound his way through the waves of uninteresting and mindless minions of Megatron. After completing a few missions one finally gets to go toe-to-toe with the bad boys from movie.

On paper this sound like it should work. It doesn’t. The encounters are segmented by poor cutscenes which completely derail any momentum the game had established. There is nothing worse then blasting away at Decepticons only then to be forced to watch a terribly acted cutscene before continuing the mission. Now I understand that all games do this, and it seems weird to throw this out as a negative against the game. But the cutscenes are so bad and the mission duration so short between them that anyone who has tried the game will agree with me after only a few hours play that the pacing doesn’t work.

The missions are also very unforgiving. There is no room for error, and until one figures out the only one way to beat the task, they will be repeating many of the missions over and over and over. It doesn’t help that the combat system isn’t as polished as it could be, which results in a lot of failed missions.

While not necessarily bad there are some areas where the combat system in Transformers could have been improved. The first would be to make sure that the weapons each Transformer wielded actually did damage against bosses. They work fine against the minions of Megatron, and can cause amazing damage to the surrounding city. But pit them against one of the true Decepticons and they become ineffective. Turns out fists and objects in the environment are the only way to handle these guys. It makes no sense why a tree would hurt a Decepticon more than missiles. In addition to the confusing weapons effectiveness, the camera could have been pulled back to give a better scope of the fight, and the lock-on could be tweaked to feel tighter.



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