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| | Title:
Spider-Man 3

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System:
Xbox 360
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Genre:
Action
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Publisher:
Activision
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Developer:
Vicarious Visions
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Release: 05/04/2007 ..............................................
Online: No ..............................................
ESRB: Teen (T)
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Spider-Man 3 for the Xbox 360 is the typical movie tie in videogame experience; plenty of potential with a popular license that is squandered thanks to the deadlines of releasing the game in tandem with the movie itself. As a result Spider-Man 3 is only going to appeal to the most hardcore of fans, who have either bought or rented every Spider-Man game to date. Everyone else should steer clear, because like the movie, this game is disappointing.
Spider-Man 3 just tried to do too much; there are so many unnecessary additions to the game, that the game feels rushed, and copy-catish. The most obvious of these are the “hit the button that appears on the screen” events which take place during many of Spider-Man’s adventures. All the sequences are fairly easy even with the addition of the thumbsticks into the mix. In addition to this there are also the bomb disarming mini-games to mix up the action. Some could argue it is a nice change of pace, and the dispute of “all you do is fight fight fight” is avoided. True, but the disarming is so ugly (seriously worse Xbox 360 graphics ever during these) and boring that one wishes they were just fighting the whole time. The potential for these two additions to the game are there, they were just wasted.
The combat in Spider-Man 3 has changed, and some will hate or love it. Personally, I never found the combat in either Spider-Man or Spider-Man 2 to be terribly engaging or deep (but it was fun). So when Spider-Man 3’s combat turned out to be nothing more than a controlled button mashing fest, it wasn’t a terrible surprise. Spider-Man 3’s combat system tries to fit into the genre where pressing a lot of buttons results in some really cool attacks. God of War 2 is a perfect example. Unlike God of War 2, though, the combat in this game is nowhere near as polished. Spider-Man will continually attack enemies even after you’ve stopped touching the controller, the lack of a block button, and ineffective power moves (once your power bar is filled) just makes the entire combat experience feel disconnected.
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