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Ghost Recon Advanced Warfighter 2 Review for Xbox 360
         
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Ghost Recon Advanced Warfighter 2 

Review - Page 1


- Tim Mellish, " Cloud890 ", Senior Editor
Thursday, April 12, 2007 

Review Preview
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Title:
Ghost Recon Advanced Warfighter 2

..............................................
System:
Xbox 360
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Genre:
First Person Shooter
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Publisher:
Ubisoft
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Developer:
Red Storm Entertainment
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Release:
Q2 2007
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Online:
Yes
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ESRB:
Rating Pending (RP)
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VGcore Bronze Medal
Ghost Recon Advanced Warfighter 2 Screenshot Gallery

Ghost Recon Advanced Warfighter 2 Screenshot Gallery

Ghost Recon Advanced Warfighter 2 Screenshot Gallery

The problem with games which are released a year after their prequel hit shelves, is there is not a lot of time to include revolutionary new features. To do that, a game needs between two to three years of breathing room. The best a developer can hope for with a yearly release is to improve the graphics, streamline the controls, and kick the gameplay up a notch. This, essentially, is what has happened with Ghost Recon Advanced Warfighter 2. Those hoping to see a massive jump from GRAW to GRAW 2 are going to be sorely disappointed. GRAW 2 is still a blast to play, but that redeeming value is only because it is built on the foundation which GRAW laid out a year ago.

GRAW 2 picks up, literally, right where GRAW ended. Gamers again step into the boots of Captain Mitchell, leader of the black ops America task force known as The Ghosts. Despite Mitchell’s efforts from GRAW, which included not only saving both the American and Mexican president, but also preventing terrorists from launching a nuclear warhead, there is still trouble brewing in Mexico. The insurgents opposed to the agreement being signed by the United States, Mexico, and Canada are still causing hell down south and it looks to be threatening the stability of the entire world. Since United States can’t act openly in Mexico, Captain Mitchell and The Ghosts are sent in once again to put an end to the world-wide threat, which [unsurprisingly] revolves around nuclear weapons. If you haven’t guessed by now, the story in GRAW 2 is not exactly original nor terribly motivating. Anyone who has played, watched, or read any fictional material regarding our armed forces (or anything with Tom Clancy’s name on it) will get a very “yeah yeah I’ve seen this before,” feeling during cutscenes. I will admit there is one moment during the game which will make any fan of the franchise almost wet themselves, but beyond that the typical dialogue, stereotypical characters, and predictable storyline really don’t impress. Thankfully, GRAW 2 isn’t about the story, it’s about the combat.

The gameplay of GRAW 2 is basically the same, with just a few additions which make the combat seem more streamlined and more high tech. Gamers will move across levels in the third person view while they command anywhere from one to three different units at any one time. These units can range from the Ghosts, USA Infantry, tanks, a drone, and even a helicopter. With all these units to control the task of making sure everyone is where they should be – and not getting killed – is hard. Mix this with the typical GRAW ally AI and gamers are going to be watching their team getting killed in some of the most ridiculous ways. Not ridiculous funny, but ridiculous annoying. Ubisoft tried to fix this by throwing in a medic class into the Ghost mix, and I will admit that the medic saved my butt more times than I would like to talk about.


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