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| | Title:
Winning Eleven: Pro Evolution Soccer 2007

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System:
Xbox 360
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Genre:
Sport Simulator
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Publisher:
Konami
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Developer:
Konami Corporation
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Release: 02/06/07 ..............................................
Online: Yes ..............................................
ESRB: Everyone (E)
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There is nothing more thrilling then scoring a goal in a soccer match. They can be one in a million shots which change players into champions and pros into legends. It is hard to argue that there is a harder sport out there than soccer, or as it is known by our friends across the pond, football. It’s unfortunate however, that such a sport with intense fans and amazing games can have such a weak following in the videogame arena. Except for those who play soccer in the United States, there is rarely a huge demand for soccer titles. It’s too bad too since soccer titles like Winning Eleven Pro Evolution Soccer 2007 should not be missed.
Made by the wizards at Konami, Winning Eleven is the latest installment into Konami’s now legendary soccer franchise. Winning Eleven is the perfect example of a game where the gameplay outshines presentation, graphics, and official licenses. For those unfamiliar with the soccer videogame territory, Winning Eleven’s biggest competition is the FIFA franchise from the studios of EA. EA, with their ever-bottomless pockets, acquired the official licenses for all the teams for FIFA and have thus locked down any official content for other competing games. While Winning Eleven does suffer from the lack of official content, the amazing gameplay makes up for it in spades.
Winning Eleven’s options on the field are incredible. Not only do the controls respond to the slightest adjustment, but for the first time I actually felt like I was complete control of any player I was using. If I made mistake, passed to the wrong player, or completely botched a chance at scoring it was truly my fault and not the design of the gameplay itself. For example, there are so many options for just shooting a goal. Press the control stick a certain direction while pressing X to shoot and the correct shot of choice can mean the difference between taking the lead or trying to fight back for control of the ball. The defensive options feel much improved, with putting on pressure as well as sliding to stop balls now actually feels like a viable option. Even bouncing a ball to another teammate feels right. Who really cares about the presentation when the gameplay is so polished?
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