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Two Worlds 

Preview - Page 2


- Luke, Staff Writer
Sunday, October 15, 2006 

News
Review Preview
Videos
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Title:
Two Worlds
..............................................
System:
Xbox 360
..............................................
Genre:
RPG
..............................................
Publisher:
, ZUXXEZ Entertainment
..............................................
Developer:
Reality Pump
..............................................
Release:
Q2 2007
..............................................
Online:
Yes
..............................................
ESRB:
Rating Pending (RP)
..............................................

Two Worlds Screenshot Gallery

Two Worlds Screenshot Gallery

Two Worlds Screenshot Gallery

Also fitting in well with the tactical combat system is the option to stealthy take out your enemies using traps, which will be provided in abundance during certain quest-lines. You can really put your enemies through some torture, with such traps as spike pits and of course the sharpened tree branch becoming essential items of your adventures. Gamers can also discover some pretty smart traps too, which will give a new meaning to ‘guerrilla’ tactics as they encounter some of the more intelligent enemies in the game. Ultimately, this will help give the game a lot of variation and flexibility while playing.

Of course, what would an RPG game be without a wide array of guild missions to participate in? In Two Worlds, there are countless guilds which the player can join in order to further their experience. All have a varied mission list, and all allow for unrestricted player advancement in terms of skills. You can focus on main skills, such as spellcasting and combat, or you can go and concentrate on some yet un-named skills which are supposed to be very unique. The further you advance, the more experience and expertise you gain, and if you become a trustworthy member, certain guilds will share with you their most powerful
abilities.

Given the sheer size of the world, it is a no-brainer that Reality Pump have decided to feature animals as a main transportation method in the game. Whereas in Oblivion you were restricted to just a horse, in Two Worlds you can tame your own animals for use. Wild beasts and giant lizards will all transport you around the vast landscapes, and are eligible to help you in combat too.

Two Worlds, while looking immensely rich in gameplay, doesn’t let up in the graphics department either. It looks absolutely stunning. Texture work is phenomenal, and the shaders on different foliage are second to none. Everything is just so detailed that it is awe-inspiring to look at. Two Worlds also features a fully dynamic weather changing system, which really is completely dependent on what the engine chooses for that particular day. Snow will stream down in soft flakes, while the sun will literally burn off your screen.


Standing tall...



The game also features multiplayer, which supports up to 8 players online. And while Reality Pump want to save most of the true multiplayer features until they are fully implemented, you can expect some kind of versus mode, as well as objective based missions. We don’t yet know whether you will be playing in the actual single-player world, but it is a good bet that you will be, albeit slightly more linear.

Reality Pump are now knuckling down with full development, and are progressing well. Two Worlds looks stunning, and surely will turn out to be a massive hit next year. It is so open-ended and gives player ultimate choice with whatever they are doing, whether it be combat or simple path choices. Given that everything continues on in such an intuitive way development-wise, Xbox 360 and PC owners can look forward to a real treat.


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