With not many new role-playing games coming out anytime soon, 10tacle Studios upcoming RPG epic Elveon is set to become a varied and extravagant game. The Slovakian developers have certainly promoted the game as much as possible, and along with its lush visuals and intuitive combat system, it could go on to be a major success in both the PC and Xbox 360 when it launches next year.

Elveon takes place on the world of Naon; a world of godly enchantment and cursed by a war within its own land. A place where evil and ambiguous shadows lurk throughout every corner. What was once a set paradise for the gods themselves has now become tarnished and destroyed by a demonic force that has traversed through the molten lands in order to wreck havoc on both the servants of the city, the elves, and the very gods that created it. You are put in the role of an elvish elite soldier, the very best in the Naon army. With an incredible grasp on weaponry, you must guide fellow soldiers towards the unmatched force, which is threatening to take down your city and destroy them once and for all.
It certainly sounds epic, and 10tacle Studios have promised that the game will allow for a fair bit of free-roaming from the very start of the game. The world of Naon itself is said to be very large in land mass, and subsequently contains many side-quests and different items. All the standard RPG elements are there too. From leveling to upgrade weapons and armor, the traditional RPG feature is in the game and working like a charm. Impressively, by using the Unreal 3 Engine, the entire land is able to be fully explored. From amazing building structure to vast fields and caves, the entire world is modeled to perfection. Elveon also uses a very nice collision system, which allows for things such as interaction with grass, trees and of course the enemies. SpeedTree also takes centre stage in the presentation, as each tree and piece of foliage is randomly generated so that you won’t be seeing the same thing twice.

What is very unique about Elveon is that the player is not guided through cut-scenes in any part of the game.10Tacle felt that this would only push the player away from the story than drawing them in. Instead, when any part of elvish history is needed to be shown, the player themselves will be sent back through time and will be given the opportunity to play out numerous key and historical events. All the scenes will be fully controllable, and in some cases, players will actually have the opportunity to battle against some of Naon’s most feared warlords.
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