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| | Title:
Prey

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System:
Xbox 360
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Genre:
First Person Shooter
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Publisher:
2k Games
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Developer:
Human Head
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Release: 07/11/2006 ..............................................
Online: Yes ..............................................
ESRB: Mature (M)
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At E3, I was able to get some hands on time with Prey, playing a multiplayer demo which let four players compete against each other.
The level that was shown had a very industrial look to it. Luckily, though, there were some of those amazing walking paths which allow players to walk up walls and upside down on the roof. These alone added a big sense of "new" to the gameplay. Many times I was walking on the roof and jumped off as an opponent was walking underneath me. Sadly, it happened to me just as often.
In typical "Prey" fashion, there were also some portals to warp around the level. These not only let the players get from one place to another quickly, but also made it easier (and more fun) to get the drop on other competitors. This seemed to be the biggest theme of the demo; getting the drop on your opponent. Usually, if you got the drop on someone, nine times out of ten you were the one to score the kill. And boy do they look nice!
In the demo, five weapons were available for use. The first of which was a wrench for melee combat (an homage to Gordon Freeman's crowbar, perhaps?). The other weapons displayed were very unique and really took a second to understand how they worked. For example, there was an acid shooter which fired acidic rounds and acid grenades; this was ideal for close quarter combat. There was also a rifle which had a secondary fire mode equivalent to a sniper rifle. During gameplay, many of the people I was playing against tried to use this secondary fire only to end up getting killed. There was also a big machine gun which shot grenades from the top (great for multiperson kills), and a huge energy rifle that strapped to your arm. This energy rifle fired red shots, and—in my opinion—proved to be the most effective weapon in the demo.
The sound was impressive, but nothing to write home about. Each gun sounded unique and the levels had a nice ambience sound to it, but it was nothing spectacular.
Overall, the demo showcased Prey's special features, and showed that they are what will end up selling the game. It controls fine, but at the core it is only a generic FPS. The walking-on-walls and unique weapons allowed for a more unique gameplay experience, though, which may end up separating it from the many titles in the FPS genre. And for all you readers wondering if I won the match I was in: yes, I did.
Check Xbox Core and Playstation Core throughout E3 for more hands-on reports.
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More Reviews for this game: (displayed by authors name) L3e
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