The next-generation is upon us. There’s no more talk about what’s to come from the base hardware division, there’s only what to expect from the software. And many of us are highly interested (for better or worse) in what the PS3 has to offer, especially for 2007. Well, gamers can get a little bit of insight into one of the development studios behind an upcoming next-gen title. Twelve Interactive is working on the “mysterious” upcoming game for next-gen consoles (which includes the PS3) and it’s a sci-fi action game with a couple of twists. We tossed a few questions at the Managing Director of Twelve Interactive, Giuseppe Crugliano, and he tossed a few answers back at us. Check it out below. Crash Dummy vs. The Evil D-Troit
VG Core: How has Twelve Interactive prepared for developing games for the next generation -- will the company focus on genre specific titles, or will the company focus on utilizing the hardware to develop games that are cross-genre?
Giuseppe: Next-Gen for us means less limits to our creativity. As the power of the new generation consoles and PC rise, developers get a big chance to express himself in the most creativity way. Videogames are incredible mediums in which players can have incredible experiences; getting emotional or even frightened. Shaders are not in our opinion a piece of technology to create something with a more realistic looks, but a new way to make the player more immersed into the game world.
Crash Dummy vs. The Evil D-Troit
VG Core: With the PS3's high requirement for multi-threaded support, is Twelve Interactive developing proprietary software for the next-gen, or is it more-so about adjusting current software technologies for the new consoles?
Giuseppe: We want to stay focused on what we do best: creating contents, then games experiences. We are using we and will always use the best available technology to create our games from third parties.
VG Core: Will Twelve Interactive continue to use the Vicious Engine as a middleware component for next-gen projects?
VG Core: A lot of developers were quite vocal about the PS3's (and next-gen gaming in general) high development costs. Do you think the higher cost of development will further influence creativity and originality, or possibly cause publishers to stick with projects that are financially "safe"?
Giuseppe: Yes, the costs of next gen productions are higher, but not that high if you have a good knowledge of project management, cost reductions and resources allocations. I think that companies can cut down costs using human and technology resources better. More people sometimes doesn’t mean better production pipelines.
VG Core: Twelve Interactive offers a multitude of services in development and design. Are there any plans to further expand the company into other areas of development support, or will Twelve Interactive stick with their core services?
Giuseppe: Our winning business strategy will remain unchanged until we don’t realize that something go wrong with that.
VG Core: Will Twelve Interactive continue to do projects for the handheld/mobile market, or can we expect to see TI hit the console market full steam?
Giuseppe: We left mobile market since two years. We are a console developer, focusing on Ps3, PSP, Wii, Xbox 360, Nintendo DS. Some titles (Like Crash Dummy) will be available on Vista.
VG Core: So, about your new project, can we hear where your focus will be aimed? What can gamers expect from your new title as far as overall gameplay?
Giuseppe: Starblaze will offer the best action shooter experience, combining classic adrenaline retro style shooter with epic giant robots battles and frantic third person shooter sections. All those gameplay elements are melted into a movie-style story, with charismatic characters, vast game world and hyper-realistic graphic.
Our thanks to Crugliano for answering our questions. If you’d like more information or news regarding Twelve Interactive, be sure to stay tuned in with VG Core, or you can visit twelvegames.com for updates and reports regarding the company.
Article By: Cyguration